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ActorSystem

Struct ActorSystem 

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pub struct ActorSystem { /* private fields */ }

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impl ActorSystem

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pub fn new() -> Self

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pub fn spawn<M: Send + 'static>( &self, name: &str, handler: impl FnMut(M) + 'static, ) -> Actor<M>

Spawn an actor drained inline by the caller (Graph, Rack). Handler does not need Send — it lives and dies on the caller’s thread.

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pub fn spawn_detached<M: Send + 'static>( &self, name: &str, make_handler: impl FnOnce() -> Box<dyn FnMut(M) + 'static> + Send + 'static, interval_ms: u64, ) -> ActorRef<M>

Spawn a detached actor — handler is created inside a new OS thread and drained in a loop. Returns the ActorRef immediately.

make_handler is called inside the spawned thread, so the returned handler closure does not need Send.

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pub fn route<M: Send + 'static>(&self, name: &str, msg: M)

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pub fn broadcast<M: Send + Clone + 'static>(&self, msg: M)

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pub fn drain_dead(&self) -> Vec<Box<dyn Any + Send>>

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pub fn actor_count(&self) -> usize

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impl Default for ActorSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> AsAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn from(t: T) -> T

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Calls U::from(self).

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