Player

Struct Player 

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pub struct Player(/* private fields */);
Expand description

Player index – 0, 1, 2, 3 => player assigned east, south, west, north in the initial round.

This is forced to mod-4 arithmetic, and can represent both the absolute player index or the difference between player indices (“relative player”).

Reason for reinventing the wheel instead of using ux, bare_metal_modulo etc.: This is trivial, and these don’t support serde.

§Optional serde support

Serializes as the player index number (0/1/2/3). Deserialization will check the range.

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impl Player

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pub const fn new(x: u8) -> Self

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pub const fn add(self, other: Player) -> Player

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pub const fn add_u8(self, other: u8) -> Player

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pub const fn sub(self, other: Player) -> Player

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pub const fn sub_u8(self, other: u8) -> Player

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pub const fn to_u8(self) -> u8

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pub const fn to_usize(self) -> usize

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pub const fn succ(self) -> Self

Returns the player 1 turn after me, a.k.a. Successor, Shimocha (下家). In a physical game, said player would sit to the right of me (CCW).

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pub const fn oppo(self) -> Self

Returns the player 2 turns after me, a.k.a. Opposing, Toimen (対面). In a physical game, said player would sit across the table from me.

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pub const fn pred(self) -> Self

Returns the player 1 turn before me, a.k.a. Predecessor, Kamicha (上家). In a physical game, said player would sit to the left of me (CW).

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impl Add<u8> for Player

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type Output = Player

The resulting type after applying the + operator.
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fn add(self, rhs: u8) -> Self::Output

Performs the + operation. Read more
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impl Add for Player

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type Output = Player

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Clone for Player

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fn clone(&self) -> Player

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Player

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fn default() -> Player

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Player

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Player> for u8

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fn from(original: Player) -> Self

Converts to this type from the input type.
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impl From<u8> for Player

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fn from(original: u8) -> Player

Converts to this type from the input type.
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impl From<usize> for Player

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fn from(x: usize) -> Self

Converts to this type from the input type.
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impl Hash for Player

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<usize> for Player

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fn into(self) -> usize

Converts this type into the (usually inferred) input type.
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impl PartialEq for Player

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fn eq(&self, other: &Player) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Player

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fn serialize<S>(&self, s: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Sub<u8> for Player

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type Output = Player

The resulting type after applying the - operator.
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fn sub(self, rhs: u8) -> Self::Output

Performs the - operation. Read more
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impl Sub for Player

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type Output = Player

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl Copy for Player

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impl Eq for Player

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impl StructuralPartialEq for Player

Auto Trait Implementations§

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impl Freeze for Player

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impl RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,