pub enum IdleAction {
HideControllerAndStartTimer,
ShowController,
SuspendNow,
ResumeAndShowController,
None,
}Variants§
Trait Implementations§
Source§impl Clone for IdleAction
impl Clone for IdleAction
impl Copy for IdleAction
Source§impl Debug for IdleAction
impl Debug for IdleAction
impl Eq for IdleAction
Source§impl PartialEq for IdleAction
impl PartialEq for IdleAction
impl StructuralPartialEq for IdleAction
Auto Trait Implementations§
impl Freeze for IdleAction
impl RefUnwindSafe for IdleAction
impl Send for IdleAction
impl Sync for IdleAction
impl Unpin for IdleAction
impl UnsafeUnpin for IdleAction
impl UnwindSafe for IdleAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.