pub struct Ask {
pub title: String,
pub body: String,
pub choices: Vec<Choice>,
pub free_text: bool,
pub initial: Option<String>,
pub multiline: bool,
pub inline: bool,
pub multiple: bool,
}Expand description
A question for the user. Spawn it with the agent it is about
(ForAgent), if any; it is an open effect, recorded with its answer.
To change an open question, spawn the new one and insert
SupersededBy(new) on the old one: the old one settles as superseded
and a front shows the new one in its place, keeping the user’s ticks.
An old one that is a hold releases what it holds as it settles, so move
the hold first.
Fields§
§title: StringThe question, in a line.
body: StringWhat it is about, such as a command to run; may be empty.
choices: Vec<Choice>The answers to choose from, in order; the first is the default.
free_text: boolWhether a line of text answers it too, alone or as a note on a choice.
initial: Option<String>The text a typed answer starts from, for the user to edit.
multiline: boolWhether a typed answer may span lines.
inline: boolWhether a front shows it beside the work, leaving the keys to the input, rather than in front of it. The user’s next line to the agent is then a message, not its answer.
multiple: boolWhether the user may take several of its choices, which the
Answer then holds.
Implementations§
Source§impl Ask
impl Ask
Sourcepub fn choice(self, id: impl Into<String>, label: impl Into<String>) -> Self
pub fn choice(self, id: impl Into<String>, label: impl Into<String>) -> Self
The same question, offering id read as label.
Sourcepub fn initial(self, text: impl Into<String>) -> Self
pub fn initial(self, text: impl Into<String>) -> Self
The same question, answered by text that starts from text, which
the user edits.
Trait Implementations§
Source§impl Component for Ask
Required Components: Name.
impl Component for Ask
Required Components: Name.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn on_add() -> Option<ComponentHook>
fn on_add() -> Option<ComponentHook>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Source§impl<'de> Deserialize<'de> for Ask
impl<'de> Deserialize<'de> for Ask
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for Ask
impl StructuralPartialEq for Ask
Auto Trait Implementations§
impl Freeze for Ask
impl RefUnwindSafe for Ask
impl Send for Ask
impl Sync for Ask
impl Unpin for Ask
impl UnsafeUnpin for Ask
impl UnwindSafe for Ask
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ConditionalSend for Twhere
T: Send,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
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ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
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