pub struct PluginData {
pub session: Arc<dyn Files>,
pub project: Arc<dyn Files>,
pub user: Arc<dyn Files>,
}Expand description
Where plugins keep their files: per session, per project and per
user. Not in the project’s own directory: a plugin’s data is the
user’s, never committed and never read from a checkout someone else
made. Inserted once every plugin is built, in every run, unless the
app has one: a run without a saved session keeps session in memory.
Fields§
§session: Arc<dyn Files>This session’s: plugins/ in the session’s store, which a delete
removes.
project: Arc<dyn Files>This project’s, for this user, whichever session works in it:
$RIG_HOME/projects/<name>-<key>/, the key from the project’s
canonical path, so every spelling of it shares one.
user: Arc<dyn Files>Across sessions and projects: $RIG_HOME/data/.
Implementations§
Source§impl PluginData
impl PluginData
Sourcepub fn of(
stores: &StoreOpener,
dir: &SessionDir,
) -> Result<Arc<dyn Files>, SessionError>
pub fn of( stores: &StoreOpener, dir: &SessionDir, ) -> Result<Arc<dyn Files>, SessionError>
The plugin files of the saved session in dir, kept in the store
stores opens for it (plugins/ of that store): what
PluginData::session is in a run of that session.
§Errors
When its store does not open.
Trait Implementations§
Source§impl Clone for PluginData
impl Clone for PluginData
Source§impl Component for PluginData
impl Component for PluginData
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
impl Resource for PluginData
Auto Trait Implementations§
impl !RefUnwindSafe for PluginData
impl !UnwindSafe for PluginData
impl Freeze for PluginData
impl Send for PluginData
impl Sync for PluginData
impl Unpin for PluginData
impl UnsafeUnpin for PluginData
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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C: Component,
impl<C> BundleFromComponents for Cwhere
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