pub struct Unselected { /* private fields */ }Expand description
A run with no model of its own yet.
Trait Implementations§
Source§impl QueryFilter for Unselected
impl QueryFilter for Unselected
Source§const IS_ARCHETYPAL: bool
const IS_ARCHETYPAL: bool
Returns true if (and only if) this Filter relies strictly on archetypes to limit which
components are accessed by the Query. Read more
Source§impl WorldQuery for Unselected
impl WorldQuery for Unselected
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &'__s Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§const IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = UnselectedFetch<'__w>
type Fetch<'__w> = UnselectedFetch<'__w>
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.Source§type State = UnselectedState
type State = UnselectedState
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'__wlong: '__wshort, '__wshort>(
fetch: <Unselected as WorldQuery>::Fetch<'__wlong>,
) -> <Unselected as WorldQuery>::Fetch<'__wshort>
fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <Unselected as WorldQuery>::Fetch<'__wlong>, ) -> <Unselected as WorldQuery>::Fetch<'__wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_nested_access(
state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this
WorldQuery. Read moreSource§fn init_state(world: &mut World) -> UnselectedState
fn init_state(world: &mut World) -> UnselectedState
Creates and initializes a
State for this WorldQuery type.Source§fn get_state(components: &Components) -> Option<UnselectedState>
fn get_state(components: &Components) -> Option<UnselectedState>
Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Called when the query state is updating its archetype cache.
This can be used by nested queries to update their internal archetype caches.
Auto Trait Implementations§
impl Freeze for Unselected
impl RefUnwindSafe for Unselected
impl Send for Unselected
impl Sync for Unselected
impl Unpin for Unselected
impl UnsafeUnpin for Unselected
impl UnwindSafe for Unselected
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ConditionalSend for Twhere
T: Send,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.