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NotRetrieval

Struct NotRetrieval 

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pub struct NotRetrieval { /* private fields */ }
Expand description

A completion effect: any effect of a turn that is not a retrieval.

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impl QueryFilter for NotRetrieval

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const IS_ARCHETYPAL: bool

Returns true if (and only if) this Filter relies strictly on archetypes to limit which components are accessed by the Query. Read more
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unsafe fn filter_fetch<'__w>( _state: &Self::State, _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> bool

Returns true if the provided Entity and TableRow should be included in the query results. If false, the entity will be skipped. Read more
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impl WorldQuery for NotRetrieval

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unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )

SAFETY: we call set_archetype for each member that implements Fetch

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unsafe fn set_table<'__w, '__s>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &'__s Self::State, _table: &'__w Table, )

SAFETY: we call set_table for each member that implements Fetch

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const IS_DENSE: bool

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'__w> = NotRetrievalFetch<'__w>

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = NotRetrievalState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'__wlong: '__wshort, '__wshort>( fetch: <NotRetrieval as WorldQuery>::Fetch<'__wlong>, ) -> <NotRetrieval as WorldQuery>::Fetch<'__wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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fn update_component_access(state: &Self::State, _access: &mut FilteredAccess)

Adds any component accesses to the current entity used by this WorldQuery to access. Read more
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fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )

Adds any component accesses to other entities used by this WorldQuery. Read more
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fn init_state(world: &mut World) -> NotRetrievalState

Creates and initializes a State for this WorldQuery type.
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fn get_state(components: &Components) -> Option<NotRetrievalState>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)

Called when the query state is updating its archetype cache. This can be used by nested queries to update their internal archetype caches.

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impl<T> Any for T
where T: 'static + ?Sized,

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