pub struct Tool;Expand description
The tool family.
Trait Implementations§
impl Copy for Tool
impl Eq for Tool
Source§impl Family for Tool
impl Family for Tool
Source§const FAMILY: EffectFamily = EffectFamily::Tool
const FAMILY: EffectFamily = EffectFamily::Tool
The family this marker names.
Source§type Request = ToolCallRequest
type Request = ToolCallRequest
What a typed dispatch of this family takes.
Source§type Answer = ToolResult
type Answer = ToolResult
What it resolves to.
Source§fn wrap(request: Self::Request) -> Result<EffectKind, ErrorReport>
fn wrap(request: Self::Request) -> Result<EffectKind, ErrorReport>
The wire form of a request, or the report for a request that has
none (a
CustomEffect whose Serialize fails). The in-tree
families always have one; a typed dispatch of a request without one
is pre-failed and never reaches a handler or a log.Source§fn unwrap(outcome: Answered) -> Result<Self::Answer, ErrorReport>
fn unwrap(outcome: Answered) -> Result<Self::Answer, ErrorReport>
The typed answer, or the report for an outcome of another family.
Source§fn mismatch(outcome: &Answered) -> ErrorReport
fn mismatch(outcome: &Answered) -> ErrorReport
The report
Family::unwrap gives for an outcome of another family.impl StructuralPartialEq for Tool
Auto Trait Implementations§
impl Freeze for Tool
impl RefUnwindSafe for Tool
impl Send for Tool
impl Sync for Tool
impl Unpin for Tool
impl UnsafeUnpin for Tool
impl UnwindSafe for Tool
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<F> Served for Fwhere
F: Family,
impl<F> Served for Fwhere
F: Family,
Source§const SERVED: Option<EffectFamily> = const SERVED: Option<EffectFamily> = Some(F::FAMILY);
const SERVED: Option<EffectFamily> = const SERVED: Option<EffectFamily> = Some(F::FAMILY);
The family, when the handler has one.