pub struct Completion;Expand description
The completion family: a unary completion (a streaming dispatch is
ModelHandle::stream, not a typed request).
Trait Implementations§
Source§impl Clone for Completion
impl Clone for Completion
impl Copy for Completion
Source§impl Debug for Completion
impl Debug for Completion
Source§impl Default for Completion
impl Default for Completion
impl Eq for Completion
Source§impl Family for Completion
impl Family for Completion
Source§const FAMILY: EffectFamily = EffectFamily::Completion
const FAMILY: EffectFamily = EffectFamily::Completion
The family this marker names.
Source§type Request = CompletionRequest
type Request = CompletionRequest
What a typed dispatch of this family takes.
Source§type Answer = CompletionResponse
type Answer = CompletionResponse
What it resolves to.
Source§fn wrap(request: Self::Request) -> Result<EffectKind, ErrorReport>
fn wrap(request: Self::Request) -> Result<EffectKind, ErrorReport>
The wire form of a request, or the report for a request that has
none (a
CustomEffect whose Serialize fails). The in-tree
families always have one; a typed dispatch of a request without one
is pre-failed by the bus and never reaches a handler or a log.Source§fn unwrap(outcome: Outcome) -> Result<Self::Answer, ErrorReport>
fn unwrap(outcome: Outcome) -> Result<Self::Answer, ErrorReport>
The typed answer, or the report for an outcome of another family.
Source§fn mismatch(outcome: &Outcome) -> ErrorReport
fn mismatch(outcome: &Outcome) -> ErrorReport
The report
Family::unwrap gives for an outcome of another family.Source§impl Hash for Completion
impl Hash for Completion
Source§impl PartialEq for Completion
impl PartialEq for Completion
impl StructuralPartialEq for Completion
Auto Trait Implementations§
impl Freeze for Completion
impl RefUnwindSafe for Completion
impl Send for Completion
impl Sync for Completion
impl Unpin for Completion
impl UnsafeUnpin for Completion
impl UnwindSafe for Completion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<F> Served for Fwhere
F: Family,
impl<F> Served for Fwhere
F: Family,
Source§const SERVED: Option<EffectFamily> = const SERVED: Option<EffectFamily> = Some(F::FAMILY);
const SERVED: Option<EffectFamily> = const SERVED: Option<EffectFamily> = Some(F::FAMILY);
The family, when the handler has one.