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RiftServer

Struct RiftServer 

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pub struct RiftServer {
    pub config: ServerConfig,
    /* private fields */
}
Expand description

The Rift/1 server.

This is the top-level entry point. It holds the broker, auth provider, metrics, and (in standalone mode) the transport factory. Each accepted connection is assigned a unique connection id and spawned as a new tokio task running the full Rift protocol lifecycle.

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§config: ServerConfig

Server configuration (heartbeat, payload limits, topic defaults, etc.).

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impl RiftServer

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pub fn builder() -> RiftServerBuilder

Create a new RiftServerBuilder.

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pub async fn run(&self, addr: SocketAddr, shutdown: Arc<Notify>) -> Result<()>

Bind and run the server in standalone mode, blocking until shutdown is notified.

Requires feature websocket and a transport set on the builder (call builder.websocket_transport() before build()).

Each accepted connection is spawned as a new tokio task. The method returns when the shutdown notifier fires or when the listener encounters a fatal error.

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pub fn accept_and_spawn(&self, transport: Box<dyn TransportConnection>)

Accept a single transport connection and spawn the Rift protocol handler onto the tokio runtime.

This is the entry point for framework integrations (axum, actix-web, warp, ntex). The caller obtains a Box<dyn TransportConnection> from the framework adapter and passes it here. The server assigns a unique connection id, creates a Connection, and spawns it as a new task.

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