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MeshHandle

Struct MeshHandle 

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pub struct MeshHandle { /* private fields */ }
Expand description

Cloneable handle for sending commands without owning the event stream.

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impl MeshHandle

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pub async fn broadcast_voice( &self, seq: u32, timestamp: u64, payload: Vec<u8>, ) -> Result<()>

Broadcast a voice packet to all peers.

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pub async fn broadcast_chat(&self, text: String) -> Result<()>

Broadcast a chat message to all peers.

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pub async fn start_call(&self, to: PeerId) -> Result<SessionId>

Start a call with a specific peer.

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pub async fn start_call_with_srt( &self, to: PeerId, rndzv_srt_uri: Option<String>, ) -> Result<SessionId>

Start a call with an optional rndzv SRT URI attached.

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pub async fn accept_call(&self, session: SessionId) -> Result<()>

Accept a pending call.

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pub async fn decline_call( &self, session: SessionId, reason: Option<String>, ) -> Result<()>

Decline a pending call with an optional reason.

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pub async fn end_call(&self, session: SessionId) -> Result<()>

End an active call.

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pub async fn set_preferred_codecs(&self, codecs: Vec<CodecId>)

Update preferred codecs for capability negotiation.

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pub async fn set_preferred_features(&self, features: Vec<FeatureFlag>)

Update preferred feature flags for capability negotiation.

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pub async fn peer_session_config( &self, peer_id: PeerId, ) -> Option<SessionConfig>

Retrieve the current session config for a peer.

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pub async fn group_codec(&self) -> CodecId

Return the current group codec.

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pub async fn connect_addr(&self, addr: SocketAddr) -> Result<()>

Initiate a connection to a socket address.

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pub async fn connect_with_socket( &self, socket: UdpSocket, addr: SocketAddr, ) -> Result<()>

Initiate a connection using a pre-bound socket.

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pub async fn disconnect_peer(&self, peer_id: PeerId)

Disconnect a peer and clean up any related routes.

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pub async fn run_rendezvous( &self, cfg: RendezvousConfig, ) -> Result<RendezvousResult, RendezvousError>

Run Predictive Rendezvous over the mesh UDP socket.

This drives slot emission and listens for matching probes. See docs/predictive-rendezvous.md for the conceptual model.

Trait Implementations§

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impl Clone for MeshHandle

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fn clone(&self) -> MeshHandle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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