Struct Video

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pub struct Video<'sdl> { /* private fields */ }
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A video controller by SDL2.

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impl<'sdl> Video<'sdl>

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pub fn new(_: &'sdl Sdl) -> Self

Constructs a video controller from a root controller.

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pub fn displays(&self) -> Vec<Display<'_>>

Returns a list of displays.

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pub fn video_drivers(&self) -> Vec<&str>

Returns the names of the video drivers.

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pub fn current_driver(&self) -> &str

Returns the name of the current video driver.

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pub fn has_screen_keyboard(&self) -> bool

Returns whether the screen keyboard is supported.

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pub fn reset_gl_attribute(&self)

Resets all OpenGL attributes.

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impl<'sdl> Drop for Video<'sdl>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<'sdl> Freeze for Video<'sdl>

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impl<'sdl> !RefUnwindSafe for Video<'sdl>

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impl<'sdl> !Send for Video<'sdl>

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impl<'sdl> !Sync for Video<'sdl>

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impl<'sdl> Unpin for Video<'sdl>

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impl<'sdl> !UnwindSafe for Video<'sdl>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.