Struct rich_sdl2_rust::haptic::effect::Condition
source · pub struct Condition {
pub positive_level: Vector3<u16>,
pub negative_level: Vector3<u16>,
pub positive_coefficient: Vector3<i16>,
pub negative_coefficient: Vector3<i16>,
pub dead_band: Vector3<u16>,
pub center: Vector3<i16>,
}
Expand description
A condition to trigger the effect. Refer to Direction
for which side is the positive/negative on the joystick.
Fields§
§positive_level: Vector3<u16>
The level when the joystick in the positive side.
negative_level: Vector3<u16>
The level when the joystick in the negative side.
positive_coefficient: Vector3<i16>
How fast to increase the force towards the positive side.
negative_coefficient: Vector3<i16>
How fast to increase the force towards the negative side.
dead_band: Vector3<u16>
The size of the dead zone.
center: Vector3<i16>
The position of the dead zone.