pub struct Condition {
    pub positive_level: Vector3<u16>,
    pub negative_level: Vector3<u16>,
    pub positive_coefficient: Vector3<i16>,
    pub negative_coefficient: Vector3<i16>,
    pub dead_band: Vector3<u16>,
    pub center: Vector3<i16>,
}
Expand description

A condition to trigger the effect. Refer to Direction for which side is the positive/negative on the joystick.

Fields§

§positive_level: Vector3<u16>

The level when the joystick in the positive side.

§negative_level: Vector3<u16>

The level when the joystick in the negative side.

§positive_coefficient: Vector3<i16>

How fast to increase the force towards the positive side.

§negative_coefficient: Vector3<i16>

How fast to increase the force towards the negative side.

§dead_band: Vector3<u16>

The size of the dead zone.

§center: Vector3<i16>

The position of the dead zone.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.