#[repr(C)]pub struct SDL_RendererInfo {
pub name: *const c_char,
pub flags: Uint32,
pub num_texture_formats: Uint32,
pub texture_formats: [Uint32; 16],
pub max_texture_width: c_int,
pub max_texture_height: c_int,
}Fields§
§name: *const c_char§flags: Uint32§num_texture_formats: Uint32§texture_formats: [Uint32; 16]§max_texture_width: c_int§max_texture_height: c_intTrait Implementations§
Source§impl Clone for SDL_RendererInfo
impl Clone for SDL_RendererInfo
Source§fn clone(&self) -> SDL_RendererInfo
fn clone(&self) -> SDL_RendererInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SDL_RendererInfo
impl Debug for SDL_RendererInfo
impl Copy for SDL_RendererInfo
Auto Trait Implementations§
impl Freeze for SDL_RendererInfo
impl RefUnwindSafe for SDL_RendererInfo
impl !Send for SDL_RendererInfo
impl !Sync for SDL_RendererInfo
impl Unpin for SDL_RendererInfo
impl UnwindSafe for SDL_RendererInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more