MenuWidget

Struct MenuWidget 

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pub struct MenuWidget {
    pub items: Vec<MenuItem>,
    pub selected: usize,
    pub open: bool,
    pub title: Option<String>,
    pub scroll: usize,
}
Expand description

Menu widget

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§items: Vec<MenuItem>

Menu items

§selected: usize

Selected item index

§open: bool

Whether menu is open

§title: Option<String>

Menu title

§scroll: usize

Scroll offset for large menus

Implementations§

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impl MenuWidget

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pub fn new() -> Self

Create a new menu widget

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pub fn with_title(title: impl Into<String>) -> Self

Create a menu with a title

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pub fn add_item(&mut self, item: MenuItem)

Add a menu item

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pub fn add_items(&mut self, items: Vec<MenuItem>)

Add multiple items

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pub fn select_next(&mut self)

Select next item

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pub fn select_prev(&mut self)

Select previous item

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pub fn select_first(&mut self)

Jump to first item

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pub fn select_last(&mut self)

Jump to last item

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pub fn selected_item(&self) -> Option<&MenuItem>

Get selected item

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pub fn selected_index(&self) -> usize

Get selected item index

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pub fn open(&mut self)

Open the menu

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pub fn close(&mut self)

Close the menu

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pub fn toggle(&mut self)

Toggle menu open state

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pub fn visible_items(&self, height: usize) -> Vec<(usize, &MenuItem)>

Get visible items based on scroll

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pub fn clear(&mut self)

Clear all items

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pub fn item_count(&self) -> usize

Get total item count

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pub fn is_empty(&self) -> bool

Check if menu is empty

Trait Implementations§

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impl Default for MenuWidget

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fn default() -> Self

Returns the “default value” for a type. Read more

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