TeamManager

Struct TeamManager 

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pub struct TeamManager { /* private fields */ }
Expand description

Central coordinator for all team operations

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impl TeamManager

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pub fn new() -> Self

Create a new TeamManager

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pub async fn create_team( &self, name: &str, members: Vec<TeamMember>, ) -> Result<Team>

Create a new team with initial members and roles

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pub async fn add_member(&self, team_id: &str, member: TeamMember) -> Result<()>

Add a team member with assigned role

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pub async fn remove_member(&self, team_id: &str, member_id: &str) -> Result<()>

Remove a team member and revoke access

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pub async fn get_team(&self, team_id: &str) -> Result<Team>

Get team information and members

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pub fn config_manager(&self) -> Arc<TeamConfigManager>

Get reference to config manager

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pub fn rules_manager(&self) -> Arc<SharedRulesManager>

Get reference to rules manager

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pub fn access_control(&self) -> Arc<AccessControlManager>

Get reference to access control manager

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pub fn sync_service(&self) -> Arc<SyncService>

Get reference to sync service

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pub fn analytics(&self) -> Arc<AnalyticsDashboard>

Get reference to analytics dashboard

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impl Default for TeamManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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