SyncService

Struct SyncService 

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pub struct SyncService { /* private fields */ }
Expand description

Synchronizes team standards and supports hot-reload

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impl SyncService

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pub fn new() -> Self

Create a new SyncService

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pub async fn register_change_callback( &self, callback: ChangeCallback, ) -> Result<()>

Register a callback for configuration changes

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pub async fn register_team_members( &self, team_id: &str, member_ids: Vec<String>, ) -> Result<()>

Register team members for notifications

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pub async fn sync_standards(&self, team_id: &str) -> Result<()>

Synchronize standards for a team

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pub async fn watch_for_changes(&self, team_id: &str) -> Result<()>

Watch for configuration changes within 5 seconds

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pub async fn notify_members(&self, team_id: &str, message: &str) -> Result<()>

Notify all team members of changes

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pub async fn get_notification_history( &self, team_id: &str, ) -> Result<Vec<NotificationRecord>>

Get notification history for a team

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pub async fn get_last_modified( &self, team_id: &str, ) -> Result<Option<SystemTime>>

Get last modified time for a team’s standards

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impl Default for SyncService

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fn default() -> Self

Returns the “default value” for a type. Read more

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