ConflictResolver

Struct ConflictResolver 

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pub struct ConflictResolver;
Expand description

Detects and resolves conflicts between rules

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impl ConflictResolver

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pub fn new() -> Self

Create a new conflict resolver

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pub fn detect_conflict(rule1: &Rule, rule2: &Rule) -> bool

Detect if two rules conflict

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pub fn find_conflicts(rules: &[Rule]) -> Vec<(Rule, Rule)>

Find all conflicts in a set of rules

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pub fn check_conflicts(rule: &Rule, existing_rules: &[Rule]) -> Result<()>

Check if a rule conflicts with existing rules

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pub fn apply_precedence(rules: &[Rule]) -> Option<Rule>

Apply scope precedence to select the appropriate rule Project rules override global rules when both exist

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pub fn get_rules_by_pattern_with_precedence( rules: &[Rule], pattern: &str, ) -> Vec<Rule>

Get rules by pattern, applying scope precedence

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pub fn resolve_conflicts(rules: &[Rule]) -> Result<Vec<Rule>>

Resolve conflicts by applying scope precedence

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pub fn log_conflict_resolution( selected_rule: &Rule, conflicting_rules: &[Rule], ) -> String

Log conflict resolution decision

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pub fn get_highest_priority_rule(rules: &[Rule], pattern: &str) -> Option<Rule>

Get the highest priority rule for a pattern across all scopes

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pub fn check_cross_scope_conflicts( project_rules: &[Rule], global_rules: &[Rule], ) -> Vec<(Rule, Rule)>

Check if rules in different scopes conflict

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impl Default for ConflictResolver

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fn default() -> Self

Returns the “default value” for a type. Read more

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