ApprovalManager

Struct ApprovalManager 

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pub struct ApprovalManager { /* private fields */ }
Expand description

Approval manager for execution plans

Manages approval requests and decisions for execution plans. Wraps the ApprovalGate from workflows and provides plan-specific approval management.

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impl ApprovalManager

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pub fn new() -> Self

Create a new approval manager

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pub fn request_approval( &mut self, plan: &ExecutionPlan, ) -> ExecutionResult<String>

Request approval for a plan

Creates an approval request for the plan and returns the request ID. The request will timeout after 30 minutes (1800000 ms).

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pub fn approve( &mut self, request_id: &str, comments: Option<String>, ) -> ExecutionResult<()>

Approve a plan

Marks the approval request as approved.

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pub fn reject( &mut self, request_id: &str, comments: Option<String>, ) -> ExecutionResult<()>

Reject a plan

Marks the approval request as rejected.

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pub fn is_approved(&self, request_id: &str) -> ExecutionResult<bool>

Check if a plan is approved

Returns true if the plan has been approved, false if rejected or pending.

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pub fn is_rejected(&self, request_id: &str) -> ExecutionResult<bool>

Check if a plan is rejected

Returns true if the plan has been rejected, false if approved or pending.

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pub fn is_pending(&self, request_id: &str) -> ExecutionResult<bool>

Check if a request is still pending

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pub fn get_request(&self, request_id: &str) -> ExecutionResult<ApprovalRequest>

Get the approval request details

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pub fn get_pending_requests(&self) -> Vec<ApprovalRequest>

Get all pending approval requests

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pub fn get_request_id(&self, plan_id: &str) -> Option<String>

Get the approval request ID for a plan

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pub fn approval_required(risk_level: RiskLevel) -> bool

Determine if approval is required based on risk level

Returns true if approval is required for the given risk level.

Determine if approval is strongly recommended based on risk level

Returns true if approval is strongly recommended (Critical risk).

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impl Default for ApprovalManager

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fn default() -> Self

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