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WindowAttributes

Struct WindowAttributes 

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pub struct WindowAttributes {
    pub resizable: bool,
    pub maximized: bool,
    pub visible: bool,
    pub decorations: bool,
    pub title: String,
    pub size: Option<Size>,
    pub min_size: Option<Size>,
    pub max_size: Option<Size>,
    pub position: Option<Point>,
    pub icon: Option<Resource<PixelImage>>,
}
Expand description

Attributes for creating a new window.

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§resizable: bool§maximized: bool§visible: bool§decorations: bool§title: String§size: Option<Size>§min_size: Option<Size>§max_size: Option<Size>§position: Option<Point>§icon: Option<Resource<PixelImage>>

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impl WindowAttributes

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pub fn with_title(&mut self, title: impl Into<String>) -> &mut Self

Sets the initial title of the window in the title bar.

The default is "Ribir App".

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pub fn with_resizable(&mut self, resizable: bool) -> &mut Self

Sets whether the window should be resizable or not. The default is true.

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pub fn with_size(&mut self, size: Size) -> &mut Self

Sets the initial size of the window client area, window excluding the title bar and borders.

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pub fn with_min_size(&mut self, size: Size) -> &mut Self

Sets the minimum size of the window client area

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pub fn with_max_size(&mut self, size: Size) -> &mut Self

Sets the maximum size of the window client area

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pub fn with_position(&mut self, position: Point) -> &mut Self

Sets the initial position of the window in screen coordinates.

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pub fn with_maximized(&mut self, maximized: bool) -> &mut Self

Sets whether the window should be maximized when it is first shown.

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pub fn with_visible(&mut self, visible: bool) -> &mut Self

Sets whether the window should be visible when it is first shown.

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pub fn with_decorations(&mut self, decorations: bool) -> &mut Self

Sets whether the window should have a border, a title bar, etc.

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pub fn with_icon(&mut self, icon: Resource<PixelImage>) -> &mut Self

Sets the icon of the window.

Trait Implementations§

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impl Default for WindowAttributes

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fn default() -> Self

Returns the “default value” for a type. Read more

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