Struct rhusics::collide::prelude2d::Circle
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pub struct Circle<S> { pub radius: S, }
Circle primitive
Fields
radius: S
Radius of the circle
Methods
impl<S> Circle<S>
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Trait Implementations
impl<S> Discrete<Ray<S, Point2<S>, Vector2<S>>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S> Continuous<Ray<S, Point2<S>, Vector2<S>>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
type Result = Point2<S>
fn intersection(&self, r: &Ray<S, Point2<S>, Vector2<S>>) -> Option<Point2<S>>
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impl<S> Clone for Circle<S> where
S: Clone,
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S: Clone,
fn clone(&self) -> Circle<S>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S> PartialEq<Circle<S>> for Circle<S> where
S: PartialEq<S>,
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S: PartialEq<S>,
fn eq(&self, __arg_0: &Circle<S>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Circle<S>) -> bool
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This method tests for !=
.
impl<S> Debug for Circle<S> where
S: Debug,
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S: Debug,
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter.
impl<S> Primitive for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
type Point = Point2<S>
Point type
fn support_point<T>(&self, direction: &Vector2<S>, transform: &T) -> Point2<S> where
T: Transform<Point2<S>>,
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T: Transform<Point2<S>>,
Get the support point on the shape in a given direction. Read more
impl<S> ComputeBound<Aabb2<S>> for Circle<S> where
S: BaseFloat,
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S: BaseFloat,
fn compute_bound(&self) -> Aabb2<S>
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Compute the bounding volume
impl<S> Volume<S, S> for Circle<S> where
S: BaseFloat + Inertia,
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S: BaseFloat + Inertia,