pub struct ContactResolutionSystem<P, R, I, A, O, T>where
    P: EuclideanSpace + 'static,
    P::Diff: Debug,
{ /* private fields */ }
Expand description

Do single contact, forward resolution.

Type parameters:

  • P: Positional quantity, usually Point2 or Point3
  • R: Rotational quantity, usually Basis2 or Quaternion
  • I: Inertia, usually Scalar or Matrix3
  • A: Angular velocity, usually Scalar or Vector3
  • O: Internal type used for abstracting over cross products in 2D/3D, usually Scalar or Vector3
  • T: Transform type (BodyPose2 or similar)

System function

fn(EventChannel<ContactEvent>, Mass, PhysicalEntity, T, NextFrame<Velocity>, NextFrame<T>) -> (NextFrame<Velocity>, NextFrame<T>)

Implementations

Create system.

Trait Implementations

The resource bundle required to execute this system. Read more
Executes the system with the required system data. Read more
Sets up the Resources using Self::SystemData::setup.
Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
Return the accessor from the SystemData.
Performs clean up that requires resources from the Resources. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.