pub struct Server {Show 15 fields
pub addr: SocketAddr,
pub status: Status,
pub country: Country,
pub rules: Map<String, Value>,
pub name: Option<String>,
pub need_pass: Option<bool>,
pub mod_name: Option<String>,
pub game_type: Option<String>,
pub terrain: Option<String>,
pub num_clients: Option<i64>,
pub max_clients: Option<i64>,
pub num_bots: Option<i64>,
pub secure: Option<bool>,
pub ping: Option<i64>,
pub players: Option<Vec<Player>>,
}
Fields§
§addr: SocketAddr
§status: Status
§country: Country
§rules: Map<String, Value>
§name: Option<String>
§need_pass: Option<bool>
§mod_name: Option<String>
§game_type: Option<String>
§terrain: Option<String>
§num_clients: Option<i64>
§max_clients: Option<i64>
§num_bots: Option<i64>
§secure: Option<bool>
§ping: Option<i64>
§players: Option<Vec<Player>>
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Server
impl<'de> Deserialize<'de> for Server
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Server
Auto Trait Implementations§
impl Freeze for Server
impl RefUnwindSafe for Server
impl Send for Server
impl Sync for Server
impl Unpin for Server
impl UnwindSafe for Server
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more