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BoxShadow

Struct BoxShadow 

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pub struct BoxShadow {
    pub color: Hsla,
    pub offset: Point<Pixels>,
    pub blur_radius: Pixels,
    pub spread_radius: Pixels,
    pub inset: bool,
}
Expand description

重导出样式类型(Style、Display、Position 等) box-shadow 属性的可能值

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§color: Hsla

阴影应有什么颜色?

§offset: Point<Pixels>

阴影应与其元素偏移多少?

§blur_radius: Pixels

阴影应模糊多少?

§spread_radius: Pixels

阴影应扩散多少?

§inset: bool

是否为内阴影(绘制在元素内部)?

Implementations§

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impl BoxShadow

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pub fn new(offset_x: Pixels, offset_y: Pixels, color: Hsla) -> Self

创建一个新的 BoxShadow,给定偏移量和颜色,匹配 CSS box-shadow 属性的顺序。 使用 builder 方法设置模糊半径、扩散半径和内阴影。

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pub fn blur_radius(self, blur_radius: Pixels) -> Self

设置阴影的模糊半径。

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pub fn spread_radius(self, spread_radius: Pixels) -> Self

设置阴影的扩散半径。

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pub fn inset(self) -> Self

将阴影标记为内阴影(在元素边界内部绘制)。

Trait Implementations§

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impl Clone for BoxShadow

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fn clone(&self) -> BoxShadow

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BoxShadow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BoxShadow

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for BoxShadow

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fn schema_name() -> Cow<'static, str>

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn inline_schema() -> bool

Whether JSON Schemas generated for this type should be included directly in parent schemas, rather than being re-used where possible using the $ref keyword. Read more
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impl PartialEq for BoxShadow

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fn eq(&self, other: &BoxShadow) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BoxShadow

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for BoxShadow

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: for<'de> Deserialize<'de>,

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fn __clone_box(&self, _: Private) -> *mut ()

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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