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CandlestickChart

Struct CandlestickChart 

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pub struct CandlestickChart<T, X, Y>
where T: 'static, X: PartialEq + Into<SharedString> + 'static, Y: Copy + PartialOrd + Num + ToPrimitive + Sealed + 'static,
{ /* private fields */ }

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impl<T, X, Y> CandlestickChart<T, X, Y>
where X: PartialEq + Into<SharedString> + 'static, Y: Copy + PartialOrd + Num + ToPrimitive + Sealed + 'static,

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pub fn new<I>(data: I) -> Self
where I: IntoIterator<Item = T>,

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pub fn x(self, x: impl Fn(&T) -> X + 'static) -> Self

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pub fn open(self, open: impl Fn(&T) -> Y + 'static) -> Self

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pub fn high(self, high: impl Fn(&T) -> Y + 'static) -> Self

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pub fn low(self, low: impl Fn(&T) -> Y + 'static) -> Self

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pub fn close(self, close: impl Fn(&T) -> Y + 'static) -> Self

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pub fn tick_margin(self, tick_margin: usize) -> Self

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pub fn body_width_ratio(self, ratio: f32) -> Self

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pub fn x_axis(self, x_axis: bool) -> Self

Show or hide the x-axis line and labels.

Default is true.

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pub fn grid(self, grid: bool) -> Self

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impl<T, X, Y> Element for CandlestickChart<T, X, Y>
where T: 'static, X: PartialEq + Into<SharedString> + 'static, Y: Copy + PartialOrd + Num + ToPrimitive + Sealed + 'static,

实现 Element trait,提供图表的布局和渲染逻辑

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fn id(&self) -> Option<ElementId>

返回元素 ID(图表元素不需要)

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fn source_location(&self) -> Option<&'static Location<'static>>

返回源代码位置信息(图表元素不需要)

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fn request_layout( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

请求布局,使用全尺寸样式

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fn prepaint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, _: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _: &mut Window, _: &mut App, ) -> Self::PrepaintState

预绘制阶段(图表不需要额外处理)

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fn paint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, bounds: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )

绘制阶段,委托给 Plot::paint 进行实际渲染

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type RequestLayoutState = ()

Element::request_layout 返回的状态类型。 此状态的可变引用会在后续的 Element::prepaintElement::paint 中传递。
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type PrepaintState = ()

Element::prepaint 返回的状态类型。 此状态的可变引用会在后续的 Element::paint 中传递。
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fn a11y_role(&self) -> Option<Role>

Returns the accessible role for this element, if any.
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fn write_a11y_info(&self, _node: &mut Node)

Write accessibility properties to the given node.
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fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
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impl<T, X, Y> IntoElement for CandlestickChart<T, X, Y>
where T: 'static, X: PartialEq + Into<SharedString> + 'static, Y: Copy + PartialOrd + Num + ToPrimitive + Sealed + 'static,

实现 IntoElement trait,使图表类型可直接作为元素使用

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type Element = CandlestickChart<T, X, Y>

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
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fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
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fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.
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impl<T, X, Y> Plot for CandlestickChart<T, X, Y>
where X: PartialEq + Into<SharedString> + 'static, Y: Copy + PartialOrd + Num + ToPrimitive + Sealed + 'static,

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fn paint(&mut self, bounds: Bounds<Pixels>, window: &mut Window, cx: &mut App)

Auto Trait Implementations§

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impl<T, X, Y> !RefUnwindSafe for CandlestickChart<T, X, Y>

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impl<T, X, Y> !Send for CandlestickChart<T, X, Y>

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impl<T, X, Y> !Sync for CandlestickChart<T, X, Y>

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impl<T, X, Y> !UnwindSafe for CandlestickChart<T, X, Y>

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impl<T, X, Y> Freeze for CandlestickChart<T, X, Y>

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impl<T, X, Y> Unpin for CandlestickChart<T, X, Y>
where T: Unpin,

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impl<T, X, Y> UnsafeUnpin for CandlestickChart<T, X, Y>

Blanket Implementations§

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impl<E> AnimationExt for E
where E: IntoElement + 'static,

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fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
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fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> FluentBuilder for T
where T: IntoElement,

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fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
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fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
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where Self: Sized,

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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

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type Init = T

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type Output = T

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