LuaType

Enum LuaType 

Source
#[repr(C)]
pub enum LuaType {
Show 46 variants None = -1, Nil = 0, Bool = 1, LightUserdata = 2, Number = 3, String = 4, Table = 5, Function = 6, Userdata = 7, Thread = 8, Entity = 9, Vector = 10, Angle = 11, PhysObj = 12, Save = 13, Restore = 14, DamageInfo = 15, EffectData = 16, MoveData = 17, RecipientFilter = 18, UserCmd = 19, ScriptedVehicle = 20, Material = 21, Panel = 22, Particle = 23, ParticleEmitter = 24, Texture = 25, UserMsg = 26, ConVar = 27, IMesh = 28, Matrix = 29, Sound = 30, PixelVisHandle = 31, DLight = 32, Video = 33, File = 34, Locomotion = 35, Path = 36, NavArea = 37, SoundHandle = 38, NavLadder = 39, ParticleSystem = 40, ProjectedTexture = 41, PhysCollide = 42, SurfaceInfo = 43, Count = 44,
}
Expand description

Variants§

§

None = -1

§

Nil = 0

§

Bool = 1

§

LightUserdata = 2

§

Number = 3

§

String = 4

§

Table = 5

§

Function = 6

§

Userdata = 7

§

Thread = 8

§

Entity = 9

Entity and entity sub-classes including Player, Weapon, NPC, Vehicle, CSEnt, and NextBot

§

Vector = 10

§

Angle = 11

§

PhysObj = 12

§

Save = 13

§

Restore = 14

§

DamageInfo = 15

§

EffectData = 16

§

MoveData = 17

§

RecipientFilter = 18

§

UserCmd = 19

§

ScriptedVehicle = 20

👎Deprecated: Leftover from gmod13 beta
§

Material = 21

§

Panel = 22

§

Particle = 23

§

ParticleEmitter = 24

§

Texture = 25

§

UserMsg = 26

§

ConVar = 27

§

IMesh = 28

§

Matrix = 29

§

Sound = 30

§

PixelVisHandle = 31

§

DLight = 32

§

Video = 33

§

File = 34

§

Locomotion = 35

§

Path = 36

§

NavArea = 37

§

SoundHandle = 38

§

NavLadder = 39

§

ParticleSystem = 40

§

ProjectedTexture = 41

§

PhysCollide = 42

§

SurfaceInfo = 43

§

Count = 44

Amount of LuaType enums (44)

Trait Implementations§

Source§

impl Clone for LuaType

Source§

fn clone(&self) -> LuaType

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for LuaType

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Copy for LuaType

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.