pub struct HitObject {
pub time: i32,
pub beat: f32,
pub keysound: KeySound,
pub key: Key,
pub lane: u8,
}Fields§
§time: i32§beat: f32§keysound: KeySound§key: Key§lane: u8Trait Implementations§
Auto Trait Implementations§
impl Freeze for HitObject
impl RefUnwindSafe for HitObject
impl Send for HitObject
impl Sync for HitObject
impl Unpin for HitObject
impl UnsafeUnpin for HitObject
impl UnwindSafe for HitObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more