pub struct LightmapEntry {
pub texture: Option<Texture>,
pub lights: Vec<Handle<Node>>,
}Expand description
Fields§
§texture: Option<Texture>Lightmap texture.
TODO: Is single texture enough? There may be surfaces with huge amount of faces which may not fit into texture, because there is hardware limit on most GPUs up to 8192x8192 pixels.
lights: Vec<Handle<Node>>List of lights that were used to generate this lightmap. This list is used for masking when applying dynamic lights for surfaces with light, it prevents double lighting.
Trait Implementations§
Source§impl Clone for LightmapEntry
impl Clone for LightmapEntry
Source§fn clone(&self) -> LightmapEntry
fn clone(&self) -> LightmapEntry
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LightmapEntry
impl Debug for LightmapEntry
Source§impl Default for LightmapEntry
impl Default for LightmapEntry
Source§fn default() -> LightmapEntry
fn default() -> LightmapEntry
Returns the “default value” for a type. Read more
Source§impl Visit for LightmapEntry
impl Visit for LightmapEntry
Auto Trait Implementations§
impl Freeze for LightmapEntry
impl !RefUnwindSafe for LightmapEntry
impl Send for LightmapEntry
impl Sync for LightmapEntry
impl Unpin for LightmapEntry
impl !UnwindSafe for LightmapEntry
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