pub struct EffectInput { /* private fields */ }Expand description
Input is a “reference” to a sound source. Samples of sound source will be either passed directly to effect or will be transformed by filter if one is set.
Implementations§
Source§impl EffectInput
impl EffectInput
Sourcepub fn direct(source: Handle<SoundSource>) -> EffectInput
pub fn direct(source: Handle<SoundSource>) -> EffectInput
Creates new effect input using specified handle of sound source.
Sourcepub fn filtered(
source: Handle<SoundSource>,
filter: Handle<InputFilter>,
) -> EffectInput
pub fn filtered( source: Handle<SoundSource>, filter: Handle<InputFilter>, ) -> EffectInput
Creates new filtered effect input using specified handles of source and filter.
Filtered inputs are suitable for emulating occlusion of sound. For example you can add filter to input and then modify its parameters in runtime: if there is no direct path from listener to sound source - make it lowpass, otherwise - allpass.
Trait Implementations§
Source§impl Clone for EffectInput
impl Clone for EffectInput
Source§fn clone(&self) -> EffectInput
fn clone(&self) -> EffectInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EffectInput
impl Debug for EffectInput
Source§impl Default for EffectInput
impl Default for EffectInput
Source§fn default() -> EffectInput
fn default() -> EffectInput
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for EffectInput
impl !RefUnwindSafe for EffectInput
impl Send for EffectInput
impl Sync for EffectInput
impl Unpin for EffectInput
impl !UnwindSafe for EffectInput
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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