pub struct LayerDefinition {
pub material: Arc<Mutex<Material>>,
pub mask_property_name: String,
}Expand description
Layer definition for a terrain builder.
Fields§
§material: Arc<Mutex<Material>>Material of the layer.
mask_property_name: StringName of the mask sampler in the material. It should be maskTexture if standard material shader
is used.
§Implementation details
It will be used in the renderer to set appropriate chunk mask to the copy of the material.
Auto Trait Implementations§
impl Freeze for LayerDefinition
impl !RefUnwindSafe for LayerDefinition
impl Send for LayerDefinition
impl Sync for LayerDefinition
impl Unpin for LayerDefinition
impl !UnwindSafe for LayerDefinition
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