PropertyValue

Enum PropertyValue 

Source
pub enum PropertyValue {
Show 21 variants Float(f32), FloatArray(Vec<f32>), Int(i32), IntArray(Vec<i32>), UInt(u32), UIntArray(Vec<u32>), Vector2(Vector2<f32>), Vector2Array(Vec<Vector2<f32>>), Vector3(Vector3<f32>), Vector3Array(Vec<Vector3<f32>>), Vector4(Vector4<f32>), Vector4Array(Vec<Vector4<f32>>), Matrix2(Matrix2<f32>), Matrix2Array(Vec<Matrix2<f32>>), Matrix3(Matrix3<f32>), Matrix3Array(Vec<Matrix3<f32>>), Matrix4(Matrix4<f32>), Matrix4Array(Vec<Matrix4<f32>>), Bool(bool), Color(Color), Sampler { value: Option<Texture>, fallback: SamplerFallback, },
}
Expand description

A value of a property that will be used for rendering with a shader.

§Limitations

There is a limited set of possible types that can be passed to a shader, most of them are just simple data types.

Variants§

§

Float(f32)

Real number.

§

FloatArray(Vec<f32>)

Real number array.

§

Int(i32)

Integer number.

§

IntArray(Vec<i32>)

Integer number array.

§

UInt(u32)

Natural number.

§

UIntArray(Vec<u32>)

Natural number array.

§

Vector2(Vector2<f32>)

Two-dimensional vector.

§

Vector2Array(Vec<Vector2<f32>>)

Two-dimensional vector array.

§

Vector3(Vector3<f32>)

Three-dimensional vector.

§

Vector3Array(Vec<Vector3<f32>>)

Three-dimensional vector array.

§

Vector4(Vector4<f32>)

Four-dimensional vector.

§

Vector4Array(Vec<Vector4<f32>>)

Four-dimensional vector array.

§

Matrix2(Matrix2<f32>)

2x2 Matrix.

§

Matrix2Array(Vec<Matrix2<f32>>)

2x2 Matrix array.

§

Matrix3(Matrix3<f32>)

3x3 Matrix.

§

Matrix3Array(Vec<Matrix3<f32>>)

3x3 Matrix array.

§

Matrix4(Matrix4<f32>)

4x4 Matrix.

§

Matrix4Array(Vec<Matrix4<f32>>)

4x4 Matrix array.

§

Bool(bool)

Boolean value.

§

Color(Color)

An sRGB color.

§Conversion

The colors you see on your monitor are in sRGB color space, this is fine for simple cases of rendering, but not for complex things like lighting. Such things require color to be linear. Value of this variant will be automatically converted to linear color space before it passed to shader.

§

Sampler

A texture with fallback option.

§Fallback

Sometimes you don’t want to set a value to a sampler, or you even don’t have the appropriate one. There is fallback value that helps you with such situations, it defines a values that will be fetched from a sampler when there is no texture.

For example, standard shader has a lot of samplers defined: diffuse, normal, height, emission, mask, metallic, roughness, etc. In some situations you may not have all the textures, you have only diffuse texture, to keep rendering correct, each other property has appropriate fallback value. Normal sampler - a normal vector pointing up (+Y), height - zero, emission - zero, etc.

Fallback value is also helpful to catch missing textures, you’ll definitely know the texture is missing by very specific value in the fallback texture.

Fields

§value: Option<Texture>

Actual value of the sampler. Could be None, in this case fallback will be used.

§fallback: SamplerFallback

Sampler fallback value.

Implementations§

Source§

impl PropertyValue

Source

pub fn as_float(&self) -> Option<f32>

Tries to unwrap property value as float.

Source

pub fn as_float_array(&self) -> Option<&[f32]>

Tries to unwrap property value as float array.

Source

pub fn as_int(&self) -> Option<i32>

Tries to unwrap property value as integer.

Source

pub fn as_int_array(&self) -> Option<&[i32]>

Tries to unwrap property value as integer array.

Source

pub fn as_uint(&self) -> Option<u32>

Tries to unwrap property value as unsigned integer.

Source

pub fn as_uint_array(&self) -> Option<&[u32]>

Tries to unwrap property value as unsigned integer array.

Source

pub fn as_bool(&self) -> Option<bool>

Tries to unwrap property value as boolean.

Source

pub fn as_color(&self) -> Option<Color>

Tries to unwrap property value as color.

Source

pub fn as_vector2(&self) -> Option<Vector2<f32>>

Tries to unwrap property value as two-dimensional vector.

Source

pub fn as_vector2_array(&self) -> Option<&[Vector2<f32>]>

Tries to unwrap property value as two-dimensional vector array.

Source

pub fn as_vector3(&self) -> Option<Vector3<f32>>

Tries to unwrap property value as three-dimensional vector.

Source

pub fn as_vector3_array(&self) -> Option<&[Vector3<f32>]>

Tries to unwrap property value as three-dimensional vector array.

Source

pub fn as_vector4(&self) -> Option<Vector4<f32>>

Tries to unwrap property value as four-dimensional vector.

Source

pub fn as_vector4_array(&self) -> Option<&[Vector4<f32>]>

Tries to unwrap property value as four-dimensional vector array.

Source

pub fn as_matrix2(&self) -> Option<Matrix2<f32>>

Tries to unwrap property value as 2x2 matrix.

Source

pub fn as_matrix2_array(&self) -> Option<&[Matrix2<f32>]>

Tries to unwrap property value as 2x2 matrix array.

Source

pub fn as_matrix3(&self) -> Option<Matrix3<f32>>

Tries to unwrap property value as 3x3 matrix.

Source

pub fn as_matrix3_array(&self) -> Option<&[Matrix3<f32>]>

Tries to unwrap property value as 3x3 matrix array.

Source

pub fn as_matrix4(&self) -> Option<Matrix4<f32>>

Tries to unwrap property value as 4x4 matrix.

Source

pub fn as_matrix4_array(&self) -> Option<&[Matrix4<f32>]>

Tries to unwrap property value as 4x4 matrix array.

Source

pub fn as_sampler(&self) -> Option<Texture>

Tries to unwrap property value as texture.

Trait Implementations§

Source§

impl Clone for PropertyValue

Source§

fn clone(&self) -> PropertyValue

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for PropertyValue

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for PropertyValue

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl Visit for PropertyValue

Source§

fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> PropertyValue for T
where T: Debug + 'static,

Source§

fn as_any(&self) -> &(dyn Any + 'static)

Casts self to a &dyn Any
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> ResourceLoadError for T
where T: 'static + Debug + Send + Sync,