[][src]Struct rg3d::renderer::gpu_program::GpuProgram

pub struct GpuProgram { /* fields omitted */ }

Methods

impl GpuProgram[src]

pub fn from_source(
    name: &str,
    vertex_source: &CStr,
    fragment_source: &CStr
) -> Result<GpuProgram, RendererError>
[src]

pub fn get_uniform_location(
    &mut self,
    name: &str
) -> Result<UniformLocation, RendererError>
[src]

pub fn bind(&self)[src]

pub fn set_mat4(&self, location: UniformLocation, mat: &Mat4)[src]

pub fn set_mat4_array(&self, location: UniformLocation, mat: &[Mat4])[src]

pub fn set_int(&self, location: UniformLocation, value: i32)[src]

pub fn set_vec4(&self, location: UniformLocation, value: &Vec4)[src]

pub fn set_bool(&self, location: UniformLocation, value: bool)[src]

pub fn set_float(&self, location: UniformLocation, value: f32)[src]

pub fn set_vec3(&self, location: UniformLocation, value: &Vec3)[src]

pub fn set_vec2(&self, location: UniformLocation, value: Vec2)[src]

Trait Implementations

impl Drop for GpuProgram[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Send + Sync + Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,