DrawingContext

Struct DrawingContext 

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pub struct DrawingContext { /* private fields */ }

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impl DrawingContext

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pub fn new() -> DrawingContext

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pub fn clear(&mut self)

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pub fn get_vertices(&self) -> &[Vertex]

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pub fn get_triangles(&self) -> &[TriangleDefinition]

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pub fn get_commands(&self) -> &Vec<Command>

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pub fn push_opacity(&mut self, opacity: f32)

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pub fn pop_opacity(&mut self)

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pub fn triangle_points( &self, triangle: &TriangleDefinition, ) -> Option<(&Vertex, &Vertex, &Vertex)>

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pub fn is_command_contains_point( &self, command: &Command, pos: Vector2<f32>, ) -> bool

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pub fn commit( &mut self, clip_bounds: Rect<f32>, brush: Brush, texture: CommandTexture, clipping_geometry: Option<ClippingGeometry>, )

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pub fn draw_text( &mut self, clip_bounds: Rect<f32>, position: Vector2<f32>, formatted_text: &FormattedText, )

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impl Default for DrawingContext

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Draw for DrawingContext

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fn push_vertex(&mut self, pos: Vector2<f32>, tex_coord: Vector2<f32>)

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fn push_vertex_raw(&mut self, vertex: Vertex)

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fn push_triangle(&mut self, a: u32, b: u32, c: u32)

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fn last_vertex_index(&self) -> u32

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fn push_triangle_multicolor(&mut self, vertices: [(Vector2<f32>, Color); 3])

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fn push_triangle_filled(&mut self, vertices: [Vector2<f32>; 3])

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fn push_line(&mut self, a: Vector2<f32>, b: Vector2<f32>, thickness: f32)

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fn push_rect(&mut self, rect: &Rect<f32>, thickness: f32)

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fn push_rect_vary(&mut self, rect: &Rect<f32>, thickness: Thickness)

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fn push_rect_filled( &mut self, rect: &Rect<f32>, tex_coords: Option<&[Vector2<f32>; 4]>, )

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fn push_rect_multicolor(&mut self, rect: &Rect<f32>, colors: [Color; 4])

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fn push_circle( &mut self, origin: Vector2<f32>, radius: f32, segments: usize, color: Color, )

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