WindowMessage

Enum WindowMessage 

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pub enum WindowMessage {
    Open {
        center: bool,
    },
    OpenModal {
        center: bool,
    },
    Close,
    Minimize(bool),
    CanMinimize(bool),
    CanClose(bool),
    CanResize(bool),
    MoveStart,
    Move(Vector2<f32>),
    MoveEnd,
    Title(WindowTitle),
}

Variants§

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Open

Opens a window.

Fields

§center: bool
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OpenModal

Opens window in modal mode. Modal mode does not blocks current thread, instead it just restricts mouse and keyboard events only to window so other content is not clickable/type-able. Closing a window removes that restriction.

Fields

§center: bool
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Close

Closes a window.

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Minimize(bool)

Minimizes a window - it differs from classic minimization in window managers, instead of putting window in system tray, it just collapses internal content panel.

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CanMinimize(bool)

Whether or not window can be minimized by _ mark. false hides _ mark.

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CanClose(bool)

Whether or not window can be closed by X mark. false hides X mark.

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CanResize(bool)

Whether or not window can be resized by resize grips.

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MoveStart

Indicates that move has been started. You should never send this message by hand.

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Move(Vector2<f32>)

Moves window to a new position in local coordinates.

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MoveEnd

Indicated that move has ended. You should never send this message by hand.

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Title(WindowTitle)

Sets new window title.

Implementations§

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impl WindowMessage

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pub fn open( destination: Handle<UiNode>, direction: MessageDirection, center: bool, ) -> UiMessage

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pub fn open_modal( destination: Handle<UiNode>, direction: MessageDirection, center: bool, ) -> UiMessage

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pub fn close( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn minimize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn can_minimize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn can_close( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn can_resize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

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pub fn move_start( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn move_to( destination: Handle<UiNode>, direction: MessageDirection, value: Vector2<f32>, ) -> UiMessage

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pub fn move_end( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

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pub fn title( destination: Handle<UiNode>, direction: MessageDirection, value: WindowTitle, ) -> UiMessage

Trait Implementations§

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impl Clone for WindowMessage

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fn clone(&self) -> WindowMessage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for WindowMessage

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fn eq(&self, other: &WindowMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for WindowMessage

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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