pub struct Chess { /* private fields */ }
Expand description

A Standard Chess game.

TODO: Add a timer for each player.

Implementations

Create a new instance of Chess.

Get the history of the game.

The Vec contains a FEN-string.

Go back one step in history.

If the history is empty, reset the board to it’s default value.

Examples
use chess::{Chess, Square};
let mut chess = Chess::default();
let expected = Chess::default();
chess.play(Square::A2, Square::A4);
chess.undo();

assert_eq!(chess, expected);

Reset the Game (board and history).

Return the State of the Game.

Base function to call when a user click on the screen.

The current player offer a draw.

The offer is cancel when the player play.

Accept the draw. Assumes that a draw is offered.

Verify if a player can legally declare a draw by 3-fold repetition or 50-move rule.

Declare a draw by 3-fold repetition or 50-move rule. Assumes that a draw can be declare.

Color resigns the game.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.