Struct rfw_scene::Material[][src]

pub struct Material {
Show fields pub name: String, pub color: [f32; 4], pub absorption: [f32; 4], pub specular: [f32; 4], pub metallic: f32, pub subsurface: f32, pub specular_f: f32, pub roughness: f32, pub specular_tint: f32, pub anisotropic: f32, pub sheen: f32, pub sheen_tint: f32, pub clearcoat: f32, pub clearcoat_gloss: f32, pub transmission: f32, pub eta: f32, pub custom0: f32, pub custom1: f32, pub custom2: f32, pub custom3: f32, pub diffuse_tex: i16, pub normal_tex: i16, pub metallic_roughness_tex: i16, pub emissive_tex: i16, pub sheen_tex: i16,
}

Fields

name: Stringcolor: [f32; 4]absorption: [f32; 4]specular: [f32; 4]metallic: f32subsurface: f32specular_f: f32roughness: f32specular_tint: f32anisotropic: f32sheen: f32sheen_tint: f32clearcoat: f32clearcoat_gloss: f32transmission: f32eta: f32custom0: f32custom1: f32custom2: f32custom3: f32diffuse_tex: i16normal_tex: i16metallic_roughness_tex: i16emissive_tex: i16sheen_tex: i16

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