Struct rfw_scene::Material [−][src]
pub struct Material {}Show fields
pub name: String, pub color: [f32; 4], pub absorption: [f32; 4], pub specular: [f32; 4], pub metallic: f32, pub subsurface: f32, pub specular_f: f32, pub roughness: f32, pub specular_tint: f32, pub anisotropic: f32, pub sheen: f32, pub sheen_tint: f32, pub clearcoat: f32, pub clearcoat_gloss: f32, pub transmission: f32, pub eta: f32, pub custom0: f32, pub custom1: f32, pub custom2: f32, pub custom3: f32, pub diffuse_tex: i16, pub normal_tex: i16, pub metallic_roughness_tex: i16, pub emissive_tex: i16, pub sheen_tex: i16,
Fields
name: String
color: [f32; 4]
absorption: [f32; 4]
specular: [f32; 4]
metallic: f32
subsurface: f32
specular_f: f32
roughness: f32
specular_tint: f32
anisotropic: f32
sheen: f32
sheen_tint: f32
clearcoat: f32
clearcoat_gloss: f32
transmission: f32
eta: f32
custom0: f32
custom1: f32
custom2: f32
custom3: f32
diffuse_tex: i16
normal_tex: i16
metallic_roughness_tex: i16
emissive_tex: i16
sheen_tex: i16
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Material
impl UnwindSafe for Material
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