pub struct RuntimeEnv<State = ()>{ /* private fields */ }Implementations§
Source§impl<State> RuntimeEnv<State>
impl<State> RuntimeEnv<State>
pub fn new(engine: Engine<State>) -> Self
pub fn capabilities(&self) -> &RuntimeCapabilities
pub fn fingerprint(&self) -> u64
pub fn compatibility_with( &self, program: &CompiledProgram, ) -> RuntimeCompatibility
pub fn validate(&self, program: &CompiledProgram) -> Result<(), EvalError>
pub fn storage_boundary(&self) -> RuntimeEnvBoundary
Trait Implementations§
Auto Trait Implementations§
impl<State> Freeze for RuntimeEnv<State>
impl<State = ()> !RefUnwindSafe for RuntimeEnv<State>
impl<State> Send for RuntimeEnv<State>
impl<State> Sync for RuntimeEnv<State>
impl<State> Unpin for RuntimeEnv<State>
impl<State> UnsafeUnpin for RuntimeEnv<State>
impl<State = ()> !UnwindSafe for RuntimeEnv<State>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more