Expand description
§Revy
Revy is a proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.
The general idea is that one would use Revy to investigate gameplay/physics/general-behavior-ish kinds of bugs.
Revy is not a graphics debugger: for that you’d use e.g. RenderDoc.
It is not a performance profiler either: for that, Bevy integrates well with e.g. Tracy.
Revy works by snapshotting diffs of the Bevy database every frame that are then logged into the Rerun database.
This allows you to inspect and visualize the state of the engine at any point in time, either in real-time or after the fact.
These recordings can then be shared to be replayed or e.g. attached to bug reports.
https://github.com/rerun-io/revy/assets/2910679/cd096cbe-5e68-4acf-8010-e6c32c5568dc
§Examples
⚠️ This is not an official Rerun project. This is a side-experiment meant to explore the possibilities that a tool like Rerun could open when it comes to gamedev. It is not a full-fledged, properly maintained thing – nor does it aim to be. It’s also probably buggy and slow in many ways, and it certainly is full of code abominations 🙃.
§Usage
-
Install the Rerun Viewer (
0.20
). -
Add
revy
to your dependencies:revy = "0.20" # always matches the rerun version
-
Initialize the
rerun
plugin:.add_plugins({ let rec = revy::RecordingStreamBuilder::new("<your_app_name>").spawn().unwrap(); revy::RerunPlugin { rec } })
This will start a Rerun Viewer in the background and stream the recording data to it.
Check out theRecordingStreamBuilder
docs for other options (saving to file, connecting to a remote viewer, etc).
§Examples
This repository comes with a number of pre-injected Bevy examples:
cargo run --example breakout
cargo run --example alien_cake_addict
§Custom loggers
Revy will record every components of every single entity (), either using one of the builtin dedicated loggers, or using the generic reflection-based logger.
You can also register your own custom loggers by inserting a RerunComponentLoggers
resource:
.insert_resource(revy::RerunComponentLoggers::new([
(
"bevy_render::view::visibility::ViewVisibility".into(),
Some(revy::RerunLogger::new(
|_world, _all_entities, entity, _component| {
let suffix = None;
use revy::external::rerun;
let data = entity
.get::<ViewVisibility>()
.map(|vviz| {
revy::Aliased::<rerun::components::Text>::new(
"ViewVisibility",
rerun::components::Text(
if vviz.get() { ":)))" } else { ":'(" }.into(),
),
)
})
.map(|data| Box::new(data) as _);
(suffix, data)
},
)),
),
]))
§Compatibility
Modules§
Structs§
- Aliased
- Helper to log any
rerun::LoggableBatch
as arerun::Component
with the specified name. - Default
Rerun Component Loggers - The default
RerunLogger
s that are used if no user-defined logger is specified. - Recording
Stream - A
RecordingStream
handles everything related to logging data into Rerun. - Recording
Stream Builder - Construct a
RecordingStream
. - Rerun
Component Loggers - Associate a
RerunLogger
with a fully-qualified component name. - Rerun
Logger - An arbitrary callback to convert Bevy component data into Rerun component data.
- Rerun
Plugin
Traits§
- Rerun
Logger Fn - The callback type to create a
RerunLogger
. - ToRerun
- Builtin Bevy-to-Rerun conversion methods.
Functions§
- ancestors_
from_ world - Iterates over the ancestors of
entity_id
, in ascending order (parent, grand-parent, grand-grand-parent, …). - compute_
entity_ path - Computes the
rerun::EntityPath
of the specifiedentity_id
. - get_
component_ logger