Enum revolt_models::v0::FieldsChannel
source · pub enum FieldsChannel {
Description,
Icon,
DefaultPermissions,
}Expand description
Optional fields on channel object
Variants§
Trait Implementations§
source§impl Clone for FieldsChannel
impl Clone for FieldsChannel
source§fn clone(&self) -> FieldsChannel
fn clone(&self) -> FieldsChannel
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for FieldsChannel
impl Debug for FieldsChannel
source§impl<'de> Deserialize<'de> for FieldsChannel
impl<'de> Deserialize<'de> for FieldsChannel
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl JsonSchema for FieldsChannel
impl JsonSchema for FieldsChannel
source§fn schema_name() -> String
fn schema_name() -> String
source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
source§fn json_schema(gen: &mut SchemaGenerator) -> Schema
fn json_schema(gen: &mut SchemaGenerator) -> Schema
source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
$ref keyword. Read moresource§impl PartialEq for FieldsChannel
impl PartialEq for FieldsChannel
source§fn eq(&self, other: &FieldsChannel) -> bool
fn eq(&self, other: &FieldsChannel) -> bool
self and other values to be equal, and is used
by ==.source§impl Serialize for FieldsChannel
impl Serialize for FieldsChannel
impl Eq for FieldsChannel
impl StructuralPartialEq for FieldsChannel
Auto Trait Implementations§
impl Freeze for FieldsChannel
impl RefUnwindSafe for FieldsChannel
impl Send for FieldsChannel
impl Sync for FieldsChannel
impl Unpin for FieldsChannel
impl UnwindSafe for FieldsChannel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightBlack.
§Example
println!("{}", value.bright_black());source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightGreen.
§Example
println!("{}", value.bright_green());source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightYellow.
§Example
println!("{}", value.bright_yellow());source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.bright_magenta());source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightWhite.
§Example
println!("{}", value.bright_white());source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlack.
§Example
println!("{}", value.on_bright_black());source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightGreen.
§Example
println!("{}", value.on_bright_green());source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightYellow.
§Example
println!("{}", value.on_bright_yellow());source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlue.
§Example
println!("{}", value.on_bright_blue());source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.on_bright_magenta());source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightCyan.
§Example
println!("{}", value.on_bright_cyan());source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightWhite.
§Example
println!("{}", value.on_bright_white());source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::Underline.
§Example
println!("{}", value.underline());source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::RapidBlink.
§Example
println!("{}", value.rapid_blink());source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);