pub struct Scene { /* private fields */ }
Expand description
シーン内には複数のエンティティが存在する。
Implementations§
Source§impl Scene
impl Scene
pub fn new_sprite_entity( &mut self, transform: TransformComponent, sprite: SpriteComponent, ) -> EntityIndex
pub fn new_colored_entity( &mut self, transform: TransformComponent, colored: ColoredComponent, ) -> EntityIndex
pub fn attach_component<C: Component + 'static>( &mut self, entity: EntityIndex, component: C, )
pub fn register_system<S: System + 'static>(&mut self, system: S)
pub fn setup(&mut self, resource: &RenderingResource<'_>)
pub fn update(&mut self, frame: &Frame<'_>, resource: &RenderingResource<'_>)
pub fn render( &mut self, rp: &mut RenderPass<'_>, resource: &RenderingResource<'_>, )
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Scene
impl !RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl Unpin for Scene
impl !UnwindSafe for Scene
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