Struct reverie_engine_opengl::texture::ImageManager

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pub struct ImageManager { /* private fields */ }
Expand description

画像ファイルを読み込み、管理する

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impl ImageManager

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pub fn load_image<'a>( &mut self, image: DynamicImage, id: &'a str, vflip: bool ) -> Result<ImageLoadInfo<'a>, ImageError>

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pub fn load_from_memory<'a>( &mut self, bytes: &[u8], id: &'a str, vflip: bool ) -> Result<ImageLoadInfo<'a>, ImageError>

バイト列から画像を読み込み、OpenGLにテクスチャとして読み込ませる

管理用のIDとして文字列を渡す必要がある

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pub fn load_from_file<'a>( &mut self, path: &Path, id: &'a str, vflip: bool ) -> Result<ImageLoadInfo<'a>, ImageError>

ファイルから画像を読み込み、OpenGLにテクスチャとして読み込ませる

管理用のIDとして文字列を渡す必要がある

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pub fn get_texture_id(&mut self, id: &str) -> u32

OpenGLの関数に渡すためのテクスチャIDを得る

Trait Implementations§

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impl Debug for ImageManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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type Output = T

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