Struct reverie_engine_opengl::shader::Program

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pub struct Program { /* private fields */ }
Expand description

プログラム

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impl Program

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pub fn default_uv(gl: Gl) -> Result<Self, String>

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pub fn from_shaders(gl: Gl, shaders: &[Shader]) -> Result<Self, String>

頂点シェーダーとフラグメントシェーダーをリンクしてプログラムを作る

§Returns

OkのときはProgramErrのときはエラーメッセージ

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pub unsafe fn raw_id(&self) -> GLuint

OpenGLの関数に渡すためのプログラムID

§Safety

glDeleteProgramされていない限り安全

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pub fn set_used(&self)

このプログラムをOpenGLで使うように設定する(glUseProgram)

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pub unsafe fn set_uniforms(&self, uniforms: &UniformVariables<'_>)

ユニフォーム変数を送る

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pub unsafe fn set_uniform(&self, name: &CStr, value: &Uniform<'_>)

ユニフォーム変数を送る

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pub unsafe fn set_bool(&self, name: &CStr, value: bool)

bool型のユニフォーム変数を送る

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pub unsafe fn set_int(&self, name: &CStr, value: i32)

int型のユニフォーム変数を送る

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pub unsafe fn set_float(&self, name: &CStr, value: f32)

float型のユニフォーム変数を送る

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pub unsafe fn set_vector3(&self, name: &CStr, value: &Vector3<f32>)

3次元ベクトル型(float)のユニフォーム変数を送る

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pub unsafe fn set_vec3(&self, name: &CStr, x: f32, y: f32, z: f32)

float型のユニフォーム変数3つを送る

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pub unsafe fn set_mat4(&self, name: &CStr, mat: &Matrix4<f32>)

4次行列型(float)のユニフォーム変数を送る

Trait Implementations§

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impl Debug for Program

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Program

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fn drop(&mut self)

OpenGLが保持しているプログラムの実体も削除される(glDeleteProgram)

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.