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SheetColor

Enum SheetColor 

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#[non_exhaustive]
pub enum SheetColor { Art, Mask, }
Available on crate feature tilesets only.
Expand description

What a tileset’s pixels mean, which decides how its sprites respond to the cell’s foreground color.

This is a fact about how the artwork was authored, not about any one draw call, which is why it sits on the tileset rather than at the call site. A sheet of full-color terrain and a sheet of white icon masks can be loaded side by side and each behave correctly.

Orthogonal to Tint, which is per-cell and applies on top: see Surface::with_tint.

Open question (retroglyph#559): a sheet mixing mask tiles and full-colour art tiles has no way to say so today, since this is a sheet-wide setting. The likely answer is to split such a sheet into two TilesetOptions loads, one per SheetColor, rather than adding a per-tile escape hatch here. That is untested against a real mixed asset and not resolved by this type as written.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Art

Full-color artwork, composited verbatim.

The cell’s Style::fg does not touch it. The default, because a sheet that carries its own color is the common case and rendering it as authored is the unsurprising outcome.

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Mask

A white-on-transparent mask, colored by the cell’s foreground the way a font glyph is.

Equivalent to a Tint::Multiply by the resolved foreground color, so a white pixel takes the foreground exactly and a grey one takes a proportionally darker shade. This is how libtcod tilesets, Dwarf Fortress’s classic tileset, and BearLibTerminal’s bitmap fonts all behave, and it is the one case where reading fg as a sprite’s color is correct rather than a workaround.

It also keeps a sprite and its text fallback in agreement: the same fg colors the sprite on a pixel backend and the fallback glyph on a cell backend.

Trait Implementations§

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impl Clone for SheetColor

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fn clone(&self) -> SheetColor

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SheetColor

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impl Debug for SheetColor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SheetColor

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fn default() -> SheetColor

Returns the “default value” for a type. Read more
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impl Eq for SheetColor

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impl Hash for SheetColor

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SheetColor

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fn eq(&self, other: &SheetColor) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SheetColor

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impl<T> Any for T
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Gets the TypeId of self. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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Performs the conversion.
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impl<C> WithAlpha for C
where C: Copy,

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fn with_alpha_first<A>(self, alpha: A) -> AlphaFirst<A, Self>

Wraps self with alpha, storing alpha before the color in memory (see AlphaFirst).
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fn with_alpha_last<A>(self, alpha: A) -> AlphaLast<A, Self>

Wraps self with alpha, storing alpha after the color in memory (see AlphaLast).
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where S: Into<Dispatch>,

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