pub struct Camera { /* private fields */ }Expand description
A rectangular viewport onto a larger world, with world/screen conversions.
Implementations§
Source§impl Camera
impl Camera
Sourcepub const fn new(viewport: Rect, world: Size) -> Self
pub const fn new(viewport: Rect, world: Size) -> Self
Create a camera drawing into viewport (screen cells) over a world of
world cells. The initial origin is (0, 0); call
center_on to follow a target.
Sourcepub fn set_viewport(&mut self, viewport: Rect)
pub fn set_viewport(&mut self, viewport: Rect)
Replace the viewport (for example after a terminal resize), keeping the world unchanged and re-clamping the origin so it stays in bounds.
Never panics: a viewport larger than world re-clamps the origin to (0, 0) via
saturating_sub rather than underflowing.
Sourcepub fn center_on(&mut self, target: Pos)
pub fn center_on(&mut self, target: Pos)
Center the view on target (world coords), clamped to the world edges so
the viewport never scrolls past [0, world).
Never panics, even for a target outside [0, world): the offset and clamp are both
computed with saturating arithmetic.
Sourcepub fn visible_bounds(&self) -> Rect
pub fn visible_bounds(&self) -> Rect
The world rectangle currently visible, clamped to world bounds.
Never panics: the clamp against world uses
saturating_sub, so it cannot underflow even if origin is
somehow past world’s edge.
§Examples
use retroglyph_core::{Camera, Pos, Rect, Size};
// A 10x10 viewport near the bottom-right corner of a 12x12 world: the origin clamps
// to (2, 2), so the visible rect is narrower than the viewport rather than reading
// past the world edge.
let mut cam = Camera::new(Rect::new(0, 0, 10, 10), Size { width: 12, height: 12 });
cam.center_on(Pos::new(11, 11));
assert_eq!(cam.origin(), Pos::new(2, 2));
assert_eq!(cam.visible_bounds(), Rect::new(2, 2, 10, 10));
// A world smaller than the viewport: the visible rect is the whole world, not the
// full viewport size.
let small = Camera::new(Rect::new(0, 0, 20, 20), Size { width: 5, height: 5 });
assert_eq!(small.visible_bounds(), Rect::new(0, 0, 5, 5));Sourcepub const fn world_to_screen(&self, world: Pos) -> Option<Pos>
pub const fn world_to_screen(&self, world: Pos) -> Option<Pos>
Map a world position to its screen position, or None if it is outside
the visible viewport.
Sourcepub fn screen_to_world(&self, screen: Pos) -> Option<Pos>
pub fn screen_to_world(&self, screen: Pos) -> Option<Pos>
Map a screen position back to a world position, or None if it is
outside the viewport or beyond the world (useful for mouse picking).
§Examples
use retroglyph_core::{Camera, Pos, Rect, Size};
let mut cam = Camera::new(Rect::new(5, 5, 10, 10), Size { width: 100, height: 100 });
cam.center_on(Pos::new(50, 50));
// Inside the viewport: maps back to the world cell under it.
assert_eq!(cam.screen_to_world(Pos::new(5, 5)), Some(Pos::new(45, 45)));
// Off the viewport entirely (the viewport starts at x = 5): `None`, not a clamp.
assert_eq!(cam.screen_to_world(Pos::new(0, 0)), None);