pub struct Obj<A> {
pub geom: Mesh<A>,
pub bbox: BBox<Model>,
pub tf: Mat4x4<ModelToWorld>,
}Fields§
§geom: Mesh<A>§bbox: BBox<Model>§tf: Mat4x4<ModelToWorld>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<A> Freeze for Obj<A>
impl<A> RefUnwindSafe for Obj<A>where
A: RefUnwindSafe,
impl<A> Send for Obj<A>where
A: Send,
impl<A> Sync for Obj<A>where
A: Sync,
impl<A> Unpin for Obj<A>where
A: Unpin,
impl<A> UnwindSafe for Obj<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more