Camera

Struct Camera 

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pub struct Camera<M> {
    pub mode: M,
    pub dims: Dims,
    pub project: Mat4x4<ViewToProj>,
    pub viewport: Mat4x4<NdcToScreen>,
}
Expand description

Type to manage the world-to-viewport transformation.

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§mode: M

The movement mode of the camera.

§dims: Dims

Viewport width and height.

§project: Mat4x4<ViewToProj>

Projection matrix.

§viewport: Mat4x4<NdcToScreen>

Viewport matrix.

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impl Camera<()>

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pub fn new(dims: Dims) -> Self

Creates a camera with the given resolution.

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pub fn mode<M: Mode>(self, mode: M) -> Camera<M>

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impl<M> Camera<M>

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pub fn viewport(self, bounds: impl Into<Rect<u32>>) -> Self

Sets the viewport bounds of this camera.

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pub fn perspective(self, focal_ratio: f32, near_far: Range<f32>) -> Self

Sets up perspective projection.

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pub fn orthographic(self, bounds: Range<Vec3>) -> Self

Sets up orthographic projection.

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impl<M: Mode> Camera<M>

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pub fn world_to_project(&self) -> Mat4x4<RealToProj<World>>

Returns the composed camera and projection matrix.

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pub fn render<B, Vtx: Clone, Var: Vary, Uni: Copy, Shd>( &self, tris: impl AsRef<[Tri<usize>]>, verts: impl AsRef<[Vtx]>, to_world: &Mat4x4<RealToReal<3, B, World>>, shader: &Shd, uniform: Uni, target: &mut impl Target, ctx: &Context, )
where Shd: for<'a> VertexShader<Vtx, (&'a Mat4x4<RealToProj<B>>, Uni), Output = Vertex<ClipVec, Var>> + FragmentShader<Var>,

Renders the given geometry from the viewpoint of this camera.

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impl<M: Clone> Clone for Camera<M>

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fn clone(&self) -> Camera<M>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<M: Debug> Debug for Camera<M>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<M: Default> Default for Camera<M>

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fn default() -> Camera<M>

Returns the “default value” for a type. Read more
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impl<M: Copy> Copy for Camera<M>

Auto Trait Implementations§

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impl<M> Freeze for Camera<M>
where M: Freeze,

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impl<M> RefUnwindSafe for Camera<M>
where M: RefUnwindSafe,

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impl<M> Send for Camera<M>
where M: Send,

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impl<M> Sync for Camera<M>
where M: Sync,

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impl<M> Unpin for Camera<M>
where M: Unpin,

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impl<M> UnwindSafe for Camera<M>
where M: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.