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SystemInfo

Struct SystemInfo 

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pub struct SystemInfo {
Show 30 fields pub os: String, pub kernel: Option<String>, pub hostname: Option<String>, pub arch: String, pub cpu: String, pub cpu_cores: usize, pub memory: String, pub swap: String, pub uptime: String, pub processes: usize, pub load_avg: Option<String>, pub disks: Vec<String>, pub temps: Vec<String>, pub networks: Vec<String>, pub boot_time: String, pub battery: Option<String>, pub shell: Option<String>, pub terminal: Option<String>, pub desktop: Option<String>, pub cpu_freq: Option<String>, pub users: usize, pub gpu: Vec<String>, pub packages: Option<usize>, pub current_user: Option<String>, pub local_ip: Option<String>, pub public_ip: Option<String>, pub active_interface: Option<String>, pub motherboard: Option<String>, pub bios: Option<String>, pub displays: Vec<String>,
}
Expand description

Comprehensive system information data structure.

This struct holds all the metrics collected from the system, ranging from OS details to hardware specs and network status.

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§os: String

Operating system name and version.

§kernel: Option<String>

Kernel version.

§hostname: Option<String>

System hostname.

§arch: String

CPU architecture (e.g., x86_64).

§cpu: String

CPU model brand string.

§cpu_cores: usize

Total number of logical CPU cores.

§memory: String

Formatted memory usage (Used / Total).

§swap: String

Formatted swap usage (Used / Total).

§uptime: String

System uptime formatted as a duration.

§processes: usize

Number of currently running processes.

§load_avg: Option<String>

Load average (1, 5, 15 minutes).

§disks: Vec<String>

List of mounted disks with usage information.

§temps: Vec<String>

Hardware component temperatures.

§networks: Vec<String>

Network interface statistics and status.

§boot_time: String

System boot time in ISO 8601 format.

§battery: Option<String>

Battery status (currently placeholder for future feature).

§shell: Option<String>

Path to the current user’s shell.

§terminal: Option<String>

Name of the terminal emulator in use.

§desktop: Option<String>

Detected desktop environment or window manager.

§cpu_freq: Option<String>

Current CPU frequency (formatted).

§users: usize

Number of interactive users (UID >= 1000).

§gpu: Vec<String>

List of detected GPUs with model names.

§packages: Option<usize>

Total count of installed packages across supported managers.

§current_user: Option<String>

Name of the user running the process.

§local_ip: Option<String>

Primary local IP address.

§public_ip: Option<String>

Public IP address (best effort).

§active_interface: Option<String>

Name of the active/default network interface.

§motherboard: Option<String>

Detected motherboard name and manufacturer.

§bios: Option<String>

Detected BIOS details.

§displays: Vec<String>

List of connected display resolutions and refresh rates.

Implementations§

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impl SystemInfo

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pub fn display(&self, cli: &Cli, _config: &Config) -> Result<()>

Renders the collected system information to the terminal.

This method handles theme selection, logo rendering (including fallbacks between graphics, Chafa, and ASCII), and field filtering based on CLI flags and configuration.

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impl SystemInfo

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pub fn collect(_cli: &Cli, _config: &Config) -> Result<Self>

Collects system information using sysinfo and environment probes.

This method aggregates data from the operating system, hardware, and current user environment into a SystemInfo struct.

Trait Implementations§

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impl Debug for SystemInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Convert the source color to the destination color using the specified method.
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Convert the source color to the destination color using the bradford method by default.
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Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: UpperHex,

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.