Struct CollisionGraph

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pub struct CollisionGraph {
    pub src: UnGraph<ColliderHandle, Option<Interaction>, usize>,
    pub binding: FxHashMap<ColliderHandle, NodeIndex<usize>>,
}
Expand description

Structure for storing informations about the active collisions.
Currently unaware of anything besides the handles that collide or whether the collision started this frame.
Stores result of broadphase that narrowphase should use.

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§src: UnGraph<ColliderHandle, Option<Interaction>, usize>§binding: FxHashMap<ColliderHandle, NodeIndex<usize>>

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impl CollisionGraph

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pub fn with_capacity(nodes: usize, edges: usize) -> Self

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pub fn add_node(&mut self, handle: ColliderHandle)

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pub fn get_node_index(&self, handle: ColliderHandle) -> NodeIndex<usize>

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pub fn update_edge(&mut self, handle1: ColliderHandle, handle2: ColliderHandle)

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pub fn remove_node(&mut self, handle: ColliderHandle)

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pub fn edges( &self, handle: ColliderHandle, ) -> impl Iterator<Item = (ColliderHandle, &Interaction)>

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