[−][src]Enum resphys::BodyStatus
Status of the body, determines how it's affected by other bodies.
Variants
Even when it moves it never collides with anything.
Collides with both static and kinematic bodies.
Trait Implementations
impl Clone for BodyStatus
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fn clone(&self) -> BodyStatus
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fn clone_from(&mut self, source: &Self)
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impl Copy for BodyStatus
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impl Debug for BodyStatus
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Auto Trait Implementations
impl RefUnwindSafe for BodyStatus
impl Send for BodyStatus
impl Sync for BodyStatus
impl Unpin for BodyStatus
impl UnwindSafe for BodyStatus
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,