[][src]Enum resphys::BodyStatus

pub enum BodyStatus {
    Static,
    Kinematic,
}

Status of the body, determines how it's affected by other bodies.

Variants

Static

Even when it moves it never collides with anything.

Kinematic

Collides with both static and kinematic bodies.

Trait Implementations

impl Clone for BodyStatus[src]

impl Copy for BodyStatus[src]

impl Debug for BodyStatus[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.